History

Originally born as a side project in the research department of the University of Kansas School of Education, Arcademic Skill Builders learning tools are now used by millions of teachers and students worldwide. We began with the idea of Dr. Jerry Chaffin that engaged, rate-based practice of basic math facts would lead to higher automaticity and fluency for students. We believe multi-player competition engages students and pushes them to achieve.

Supported initially by the University of Kansas and later by a grant from the National Science Foundation, we continue to operate much as we did in the early days – focused on engaging students through gaming and improving the educational impact of our games. We were one of the very first to bring multi-player to educational games, and we continue to offer all of our games completely free. Why? Because we believe these games make a difference. We recognize the importance of having easily-accessible tools that are effective and engaging. At Arcademics, we stand behind our games, their usefulness, effectiveness, and high level of engagement.

Future Development

We are not satisfied with the state of Arcademics' games. We try to release about 10 new games a year, but we are speeding up that process to cover more topic areas. Our goal is to eventually have a game for each of the common core standards.

We know that data is one of the keys in the 21st century classroom, so we developed a score tracking and custom content system called Arcademics Plus. This system allows for differentiated instruction, detailed performance reports, and above all, ease of use. We continue to work on new and exciting features for Arcademics Plus including lesson videos for missed problems and in-game powerups for achievements.

Just like everyone else these days, we spend a lot of time on our mobile devices. We are working with both the Android and iOS platforms to bring the Arcademics games to your handheld devices.

We have more in store for you down the road, but if you have suggestions or requests in the meantime, we'd love to hear from you.

Thanks so much for using our games!

  • When I've done flash cards, they aren't in to it. This is more fun and colorful for them. I can tell they are wanting to learn their facts faster as a challenge.
  • Aligning the joy of gaming with practicing math transforms the experience and invites students to learn in an environment they are comfortable with.
  • Many of the students play video games all the time at home. This was a way to let them enjoy their playing time but to practice a skill at the same time.
  • The math games have improved the student's grades in timed tests and have boosted the student's confidence in their math abilities.
© 2014 Arcademics™